Gary Webb: The Killing Game: The Pentagon’s Bait for American Children

How in the world did Gary Webb get as far as he did before he got bumped off?

Of course his murder was for the sake of “national security”,   because  the drug war is one of the very few props remaining for the american dollar. But at some point you’d think the military would start to wonder why we’ve become so dependent on wall street money launderers to maintain what’s left of our standard of living.

The CIA and the Crack Cocaine Epidemic

Same with the endless wars in the middle east, of which the killing game is one of the primary recruitment tools.  We used to have industries, we used to sell things.  The dollar was in demand because this country produced things that people wanted to buy.   Now all we sell is debt and weapons.  And of course children, to saudi arabian pedophiles.  Top dollar for a white girl.

Wake the f*ck up pentagon. Your family lives here. Stop parroting the echo chamber and start to think. Your bosses worship the devil. Seriously.  It’s that bad.

For young men, first-person shooters are the hottest computer games around. That’s why the Army spent $10 million developing its own. But there’s a catch. Big Brother gets to watch you play….

LANatomas is an hour into its twice-weekly practice, getting ready for its season opener Sunday night against res.ilience, a clan from the Seattle area. In preseason standings, LANatomas is the top-ranked team in the Pacific Conference of the Cyberathlete Amateur League’s Main Division, and the members hope to claw their way into the Premier Division this season, one step from the big time. But at the moment, the Premier Division clan they’re practicing against—Eminence, from Dallas—is mowing them down.

“Dude, we are getting raped,” clan leader Jeff Muramoto mutters.

Looking over their shoulders is Craig Wentworth, a slight, pale, blond man wearing narrow glasses and a red T-shirt. Wentworth, 20, is the clan’s veteran and has been playing Counter-Strike fanatically for five years. A junior at California State University, Sacramento, he decided recently to step back, citing the time required to remain competitive in league play. Now he just drops by to watch and advise.

“We were playing seven days a week, hours and hours a day, and I just got burned out,” he says. Playing under the name Las1K, Wentworth says he won about $2,000 in cash and another $2,000 in computer parts in Counter-Strike tournaments. “Not bad for a hobby. I was one of the more famous players around here. A lot of people knew me.”

Muramoto, 21, looks up at Wentworth with a grin of affirmation. “Dude. You were own-ness.”

But Las1K hasn’t laid down his weapons for good and he knows it. “You always come back,” he says quietly, watching his friends blast their way through a phalanx of terrorists. “You get pissed, take off for a few months, but you always come back to it.”

For anyone who hasn’t seen one of these games—known as first-person shooters—here’s the gist of them. You’re placed in a combat zone, armed with a weapon of your choice and sent out to find and kill other players. Knife them, club them, blow them apart with a shotgun, set them afire, vaporize them with a shoulder-launched missile, drill them through the head with a sniper rifle—the choice is yours.

Depending on the game, blood will spray, mist or spout. Sometimes your kills collapse in crumpled heaps, clutching their throats and twitching convincingly. Sometimes they cry in pain with human voices. Their bodies lie there for a while, so you can feed off them if necessary, restoring your own health. Then you can grab their weapons and set off to find another victim, assuming you don’t get killed first.

It may not be everyone’s cup of tea, but among young men it’s far and away the most popular genre of computer game. Some psychologists and parents worry that such games are desensitizing a large, impressionable segment of the population to violence and teaching them the wrong things. But that depends on your point of view. If, like the U.S. Army, you need people who can become unflappable killers, there’s no better way of finding them.

It’s why the Army has spent more than $10 million in taxpayer funds developing its very own first-person shooter, and why the Navy, the Air Force and the National Guard are following suit. For anyone who thinks kids aren’t learning playing shooter games, read on….

“I have to laugh when someone says, ‘Oh, the people playing these games know it’s not real,’ “ said Dr. Peter Vorberer, a clinical psychologist and head of the University of Southern California’s computer game research group. “Of course they think it’s real! That’s why people play them for hours and hours. They’re designed to make you believe it’s real. Games are probably the purest example yet of the Internet melding with reality.”

LANatomas clan member Rob McCarthy, 17, a senior at Sacramento High School, couldn’t agree more.

“What’s interesting to me is that you can become famous in the cyberworld, and that fame can carry over into the real world,” McCarthy said. “In the cyberworld, you can earn respect, just like in real life. Most parents can’t get their minds around that.”

It may sound fanciful, but he’s right. Top Counter-Strike teams and top players have developed cult followings, and with that have come fame and fortune. Management teams have sprung up to develop new talent, and cash tournaments are commonplace. Clans from 50 countries attended the World Cyber Games two weekends ago in San Francisco, competing for a $25,000 top prize and lucrative corporate sponsorships.

Team 3D, arguably the best clan in the United States, boasts sponsorships from Subway, Hewlett-Packard, Nvidia (which makes graphics processors) and Sennheiser (which makes audio equipment). The world’s No. 1-ranked clan, Schroet Kommando of Sweden, is sponsored by Intel and has its own clothing line. Fatal1ty, a legendary Counter-Strike gamer, also has a clothing line and a Fatal1ty-brand computer motherboard coming out.

In addition, top players make extra money by giving private lessons for anywhere from $50 to $120 an hour, schooling players on strategies, gunnery, weapons selection and squad tactics.

For thousands of Counter-Strike players, the game has become their life. “This is what I want to do,” said Carson Loane, 18, a LANatomas clan member who once played Counter-Strike for 20 consecutive hours. “But if I’m going to do it competitively, I have to practice at least 10 hours a day. And I’m prepared to do that. But the catch is you’ve got to find four other people to do it with you. The only way to win this game is as a team.”

In Chico, an organized team, or clan, of Counter-Strike enthusiasts has yet to form, though not from lack of effort. Erik Manley, manager of Software Etc., at the Chico Mall, lights up at the mention of the game. He said he and some friends have tried to form a team, but without much success so far.

“There was some interest at first,” he said. “We got a Chico server listed online, but it never took off. There are only about five of us right now. We’re still hoping to get something going.”

Manley said Counter-Strike may be the most enjoyable online game he’s ever played.

“You begin to play,” he said, “and all of a sudden it’s four hours later.”

Stanford University psychology professor B.J. Fogg isn’t surprised to see such dedication to a computer game.

“Video games, better than anything else in our culture, deliver rewards to people, especially teenaged boys,” said Fogg, who studies the effects of computer games. “Teenaged boys are wired to seek competency. … Video games, in dishing out rewards, can convey to people that their competency is growing. You can get better at something second by second.”…

PDF: Killing Us Softly: Causes and Consequences of the Global Depopulation Policy

Since its inception in 1945, the Global Depopulation Policy has never been exposed, even though over the course of seven decades it has gradually come to affect every human being on the planet. It has been concealed from the world at great cost in human life and treasure because it constitutes crimes against humanity that are without parallel in human history. This is the first time the Global Depopulation Policy is exposed. What you are about to read is forbidden fruit.

The following pages will forever alter your outlook and understanding of the world and of your fellow human beings

Since the end of the Second World War and with the formation of the United Nations in 1945, international peace and stability have been maintained by controlling population growth. Unbeknown to the masses, governments have used covert methods to limit births in developed and underdeveloped countries alike and to accelerate deaths in Africa and a few critically poor and overpopulated areas elsewhere.

Births have been prevented by interfering with the reproductive system so as to lower human fertility, while deaths have been promoted by weakening the immune system so as to increase morbidity and mortality.

The methods used by every country to control population growth have been dictated by the level of development and the existing infrastructure as much as by political will or lack thereof and have either been imposed by force and deception from the outside or adopted willingly by the governing, military and scientific elites of nation states that have relied on the moral, technical and monetary assistance of the United Nations, its agencies, and the greater international community.

Regardless of the methods used to control population and whether they are imposed or self-imposed, strict secrecy and deception have been necessary to prevent the masses from discovering the bitter truth that for the past 68 years they have been the object of a silent and global offensive, a campaign of attrition that has turned the basic elements of life into weapons of mass infertility and selective death.

Without our knowledge or consent, governments the world over have subverted our reproductive freedom and ability to procreate to achieve ambitious and necessary demographic objectives and in the process have committed the most odious and wide-sweeping crimes in human history to save mankind from even greater evils: nuclear annihilation, mass starvation, and environmental devastation.

The birth of nearly two billion people has been prevented and the death of half a billion hurried. While these goals have been intentional, the architects of the Global Depopulation Policy have unintentionally undermined the genetic and 3intellectual endowment of the human species and have set back eons of natural selection. Their intentions have never been malevolent, but the unintended results of their actions are frightening.

It is the task of this book to reveal this silent offensive’s secret methods and insidious means, which make up the world’s greatest con, so that an awakening to the dire realities we face will prompt each and every human being on earth to demand a share of the responsibility and population control can be legislated across the globe, with little or no resistance, for the next three generations or until our numbers are sufficiently low to allow humanity to live in balance with nature and at peace with itself.

This is the only way our children will have a future and a life of dignity…

The author hasn’t quite made it to the last couple of rabbit-holes, at least the ones I know about:  starvation, war and environmental catastrophe are engineered for the purpose of social control, by the luciferian central banking cartel.   Their motives are unfathomable to decent people like Galalae, which helps keeps them invisible to the masses.   People just can’t imagine why anyone would want to destroy the earth, because they don’t understand satanism.   They have no intellectual framework for understanding them, and so it  appears to be well-intentioned incompetence.

The simple fact is that we don’t know what the carrying capacity of this planet would be if it had an honest monetary system.   See:

The Real Enemy: YOU